·
The problem with minimax search
algorithm is that the no. of game states it has to examine, is exponential in the no. of moves.
·
α- β proposes to compute the correct minimax
algorithm decision, without
looking at every node in the
game tree.
Steps in α- β pruning:
· MAX player cuts off search when he knows MIN player can force a provably bad outcome.
·
MIN player cuts off search when he knows MAX player
can force a provably good outcome.
·
Applying an alpha
cutoff means we stop search
of a particular branch, because
we see that we already have a better
opportunity elsewhere.
·
Applying a beta cutoff means we stop search of a particular branch, because we see
that the opponent already has a better
opportunity elsewhere.
·
Applying both forms is called
α- β pruning.
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