Alpha cutoff:
·
It may be found that,
in the current branch, we would be able to achieve a state which has a higher value
for us that one of the opponent
can hold us to, in another branch.
·
The current branch
can be identified as one that the opponent
will certainly not move
the game. So, search in this branch
can be safely terminated.
·
This is called alpha cutoff.
Beta cutoff:
·
It is the reverse of alpha cutoff.
·
It may be found that, in the current branch,
the opponent can achieve a state with a
lower value for us, than one achievable in another branch.
·
So, the current
branch is one that we will certainly not move the game. Hence,
search of this branch
can be safely terminated.
·
This is called beta cutoff.
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